Plugin Development - File Structure
Consider your plugin as a set of Lua modules. Each file described in this chapter is to be considered as a separate module. Kong will detect and load your plugin's modules if their names follow this convention:
Your modules of course need to be accessible through your package.path variable, which can be tweaked to your needs by the lua-package-path directive in your Nginx configuration. However, the prefered way of installing plugins is through Luarocks. More on that later in this guide.
To make Kong aware that it has to look for your plugin's modules, you'll have
to add it to the
custom_plugins property in your configuration file, which
is a comma-separated list. For example:
custom_plugins = my-custom-plugin # your plugin name here
Now, Kong will try to load the modules described in this chapter. Some of them are mandatory, but the ones that are not will be ignored and Kong will consider you do not make use of it. For example, Kong will load
"kong.plugins.my-custom-plugin.handler" to retrieve and execute your plugin's logic.
Now let's describe what are the modules you can implement and what their purpose is.
Basic plugin modules
In its purest form, a plugin consists of two mandatory modules:
simple-plugin ├── handler.lua └── schema.lua
- handler.lua: the core of your plugin. It is an interface to implement, in which each function will be run at the desired moment in the lifecycle of a request.
- schema.lua: your plugin probably has to retain some configuration entered by the user. This module holds the schema of that configuration and defines rules on it, so that the user can only enter valid configuration values.
Advanced plugin modules
Some plugins might have to integrate deeper with Kong: have their own table in the database, expose endpoints in the Admin API, etc... Each of those can be done by adding a new module to your plugin. Here is what the structure of a plugin would look like if it was implementing all of the optional modules:
complete-plugin ├── api.lua ├── daos.lua ├── handler.lua ├── hooks.lua ├── migrations │ ├── cassandra.lua │ └── postgres.lua └── schema.lua
Here is the complete list of possible modules to implement and a brief description of what their purpose is. This guide will go in details to let you master each one of them.
|api.lua||No||Defines a list of endpoints to be available in the Admin API to interact with entities custom entities handled by your plugin.|
|daos.lua||No||Defines a list of DAOs (Database Access Objects) that are abstractions of custom entities needed by your plugin and stored in the datastore.|
|handler.lua||Yes||An interface to implement. Each function is to be run by Kong at the desired moment in the lifecycle of a request.|
|migrations/*.lua||No||The corresponding migrations for a given datastore. Migrations are only necessary when your plugin has to store custom entities in the database and interact with them through one of the DAOs defined by daos.lua.|
|hooks.lua||No||Implements the invalidation event handlers for the datastore entities defined in daos.lua. Required if you are storing entities in the in-memory cache, in order to invalidate them when they are being updated/deleted on the datastore.|
|schema.lua||Yes||Holds the schema of your plugin's configuration, so that the user can only enter valid configuration values.|
Next: Write custom logic ›